2025

  • Cover story in Science Robotics (S. Furuya)
  • “Synecoculture” featured in the World Economic Forum White Paper (M. Funabashi) 

 

2024

  • Cover story in Nature Cities : “15-minute cities” (V. Loreto)
  • Paper published in Nature Communications (A. Koizumi)

 

2023

  • Optical communications error-correction technology documented in the CCSDS Orange Book (SOL Team)
  • Release of “tomonami” : a system that supports creativity acceleration (A. Andre)
  • Cybernetic Humanity Studio opens at OIST (S. Kasahara)

 

2022

  • Sony Space Communications Inc. established (SOL Team)
  • Sony CSL – Online Open House 2022
  • Rome Laboratory established

 

2021

  • Piano Academy First Commemorative Concert (S. Furuya)
  • OTOTAKE Project Event (K. Endo)
  • Sony CSL – Ginza Sony Park Exhibition
  • “SOLISS” Receives Prime Minister’s Award (SOL Team)
  • Establishment of SynecO Inc. (M. Funabashi)
  • Multi-touch research “smartskin” wins 53rd Ichimura Science Prize (J. Rekimoto)

 

2020

  • OES core technology released as open source (OES Team)
  • Collaboration with LIXIL tile on “omoiiro” (A. Andre)
  • Music Excellence Academy Starts (S. Furuya)
  • AI-based services for contact centers released (M. Spranger)
  • “SOLISS” successful in Ground-to-Space Communication (SOL Team)
  • “FlowMachines” app service launched (FMTS Team)
  • Kyoto Laboratory established

 

2019

  • Books featuring Sony CSL researchers published
  • “Synecoculture” Proof of Concept starts at Roppongi Hills (M. Funabashi, Y. Honjo)
  • Klein-Vogelbach Prize awarded (S. Furuya)

 

2018

  • Asahi Shimbun Award at the National Invention Award (J. Rekimoto)
  • Sony CSL – Tokyo 30th Anniversary
  • Collaboration with JAXA announced (SOL Team)

 

2017

  • Provision of CALC Big Data analysis services utilizing AI launched (T. Isozaki)
  • toio released (A. Andre)
  • Joint venture established (GHELIA, Inc.)
  • Shibuya City Games -Challenge the World Record- event (K. Endo)
  • “Superception” displayed at SXSW (S. Kasahara)

 

2016

  • “Xiborg Genesis” prosthetic leg for athletes released (K. Endo)
  • Good Design Award for “Squama” (J. Rekimoto)
  • First international “Synecoculture” symposium held in Africa (M. Funabashi)
  • Sony CSL – Paris 20th Anniversary
  • Collaboration with YCAM on Perception Engineering (S. Kasahara)
  • NHK adopts “JackIn” for broadcast (J. Rekimoto, S. Kasahara)

 

2015

  • Collaboration with ISSEY MIYAKE on “omoiiro” (A. Andre)
  • “JackIn” Workshop series at YCAM (J. Rekimoto, S. Kasahara)
  • Sony Global Education, Inc. established (M. Isozu)

 

2014

  • Sony CSL Symposium held at the Museum of Modern Art, NYC
  • Public viewing event in Côte d’Ivoire (OES Team)
  • Selected Young Global Leaders (K. Endo)
  • 1st International Symposium on OES held at OIST

 

2013

  • UIST Lasting Impact Award (J. Rekimoto)
  • Good Design Award for “One-touch” (J. Rekimoto)
  • Center of OES Research established at OIST (OES Team)
  • 25th Anniversary Booklet “The Point of Knowing” published

 

2012

  • Network Service projects launched at Sony CSL
  • “FEEL” implemented in Sony “One-touch feature” (J. Rekimoto)
  • Good Design Award Best 100 for ”Happiness Counter” (J. Rekimoto)
  • Public Viewing System in Ghana awarded ‘The Monozukuri Nippon Grand Award’ (OES Team)

 

2011

  • Key research theme: Human Augmentation
  • Rear Touch User Interface adopted in PlayStation Vita (J. Rekimoto)
  • New Open Energy System experiment launched with OIST (OES Team)
  • “Kadecot” (Moe-kaden) experiment with Daiwa Housing (S. Owada)
  • Good Design Award for Navigation Guide at Tokyo National Museum (Y. Honjo)
  • “12Pixels” pre-installed in SonyEricsson Cedar

 

2010

  • Open Energy System Experiment conducted in Ghana (OES Team)
  • Doctor Honoris Causa awarded by Universite Pierre et Marie Curie (M. Tokoro)
  • “POBox” Touch 1.0 integrated into Sony Ericsson Xperia
  • “CyberCode” used in the “A-CLIP marker” (Asahi Newspaper) (J. Rekimoto)

 

2009

  • Nature Awards for Mentorship (H. Kitano)
  • Book about Sony CSL’s History and Achievements published
  • Good Design Award for “PlaceEngine” (J. Rekimoto)
  • “12Pixels” online experiment conducted (Y. Poupyrev)
  • “FEEL” technology implemented in CROSS YOU platform (J. Rekimoto)
  • Book “Open Systems Science” published
  • “PlaceEngine” pre-installed in “VAIO type P” (J. Rekimoto)

 

2008

  • Nikkei BP Award for “PlaceEngine” (J. Rekimoto)
  • Concept of Open Systems Science introduced (M. Tokoro)
  • Sony CSL 20th Anniversary

 

2007

  • “The Eye of Judgment” based on “CyberCode” released for PS3 (J. Rekimoto)
  • Koozyt, Inc. established (J. Rekmoto, T. Sueyoshi)
  • CHI Academy (J. Rekimoto)
  • “Minna-no-Chizu 2” using “PlaceEngine” released for PSP (J. Rekmoto, T. Sueyoshi)
  • Research on Computational Information Geometry (F. Nielsen)

 

2006

  • Hideo Kobayashi Award for “Brain and Virtuality” (K. Mogi)
  • CELL Hypervisor OS adopted in PS3
  • “FEEL” concept and technology included in NFC standard (J. Rekimoto)
  • “Aha! Taiken” games released for PSP (K. Mogi)

 

2005

  • Awarded Officier de l’Ordre National du Merite, Republique Francaise (M. Tokoro)

 

2004

  • Good Design Award for “Presence” on VAIO Pocket (J. Rekimoto)
  • Manufacturing of “TouchEngine” started by Sony for worldwide distribution (Y. Poupyrev)
  • “Presence” technology incorporated in VAIO Pocket (J. Rekimoto)

 

2003

  • Japan Design Award (J. Rekimoto)
  • Clicker-Training technology integrated into AIBO software
  • Tactile feedback technology incorporated into “Navitus” (Y. Poupyrev)

 

2002

  • “FEEL” user interface invented (J. Rekimoto)

 

2001

  • Key research themes:
  • Computational Neuroscience
  • Tactile 

 

2000

  • iF INTERACTION AWARD for “CyberCode” (J. Rekimoto)
  • “FourthView” Surround Video used in PS2 titles
  • “POBox” text prediction system adopted in Sony mobile phones (T. Masui)

 

1999

  • Interaction Laboratory established within Sony CSL – Tokyo

 

1998

  • MMCA Multimedia Grand Prix Creator Award (J. Rekimoto)
  • “Aperios” operating system incorporated in AIBO
  • “CyberCode” adopted in a new line of VAIO C1 (J. Rekimoto)
  • Key research themes:
  • Visual Computing (F. Nilesen)
  • Systems Biology (H. Kitano)
  • Location Detection using Network Fingerprinting (J. Rekimoto)

 

1997

  • Key research themes:
  • Community Place (Virtual Society) developed on VRML (H. Kitano)
  • Active Music Listening
  • Curiosity Driven Learning
  • Systems Brain Science (K.Mogi)
  • Econophysics (H.Takayasu)

 

1996

  • Key research themes:
  • Emergence and Evolution of Languages (L.Steels)
  • Quality of Service on Broadband Networks
  • Sony Computer Science Laboratories – Paris established

 

1994

  • Key research theme: Real-World Interaction and Augmented Reality (J.Rekimoto)

 

1993

  • Key research theme: Cognitive Robotics

 

1991

  • Key research theme: Agent-Oriented Programming and Systems

 

1989

  • Key research theme: Social Systems Simulation

 

1988

  • Key research themes:
  • Mobile IP
  • Distributed Object-Oriented OS
  • Sony Computer Science Laboratories established in Tokyo